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  2. Branch and price - Wikipedia

    en.wikipedia.org/wiki/Branch_and_price

    Branch and price is a branch and bound method in which at each node of the search tree, columns may be added to the linear programming relaxation (LP relaxation). At the start of the algorithm, sets of columns are excluded from the LP relaxation in order to reduce the computational and memory requirements and then columns are added back to the LP relaxation as needed.

  3. Karmarkar's algorithm - Wikipedia

    en.wikipedia.org/wiki/Karmarkar's_algorithm

    Karmarkar's algorithm is an algorithm introduced by Narendra Karmarkar in 1984 for solving linear programming problems. It was the first reasonably efficient algorithm that solves these problems in polynomial time. The ellipsoid method is also polynomial time but proved to be inefficient in practice.

  4. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Methods have been developed for the analysis of algorithms to obtain such quantitative answers (estimates); for example, an algorithm that adds up the elements of a list of n numbers would have a time requirement of ⁠ ⁠, using big O notation. The algorithm only needs to remember two values: the sum of all the elements so far, and its ...

  5. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. [1] In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time.

  6. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Russian inventor Genrich Altshuller developed an elaborate set of methods for problem solving known as TRIZ, which in many aspects reproduces or parallels Pólya's work. How to Solve it by Computer is a computer science book by R. G. Dromey . [ 29 ]

  7. Penalty method - Wikipedia

    en.wikipedia.org/wiki/Penalty_method

    A penalty method replaces a constrained optimization problem by a series of unconstrained problems whose solutions ideally converge to the solution of the original constrained problem. The unconstrained problems are formed by adding a term, called a penalty function, to the objective function that consists of a penalty parameter multiplied by a ...

  8. Discrete optimization - Wikipedia

    en.wikipedia.org/wiki/Discrete_optimization

    These branches are all closely intertwined however, since many combinatorial optimization problems can be modeled as integer programs (e.g. shortest path) or constraint programs, any constraint program can be formulated as an integer program and vice versa, and constraint and integer programs can often be given a combinatorial interpretation.

  9. Held–Karp algorithm - Wikipedia

    en.wikipedia.org/wiki/Held–Karp_algorithm

    The Held–Karp algorithm, also called the Bellman–Held–Karp algorithm, is a dynamic programming algorithm proposed in 1962 independently by Bellman [1] and by Held and Karp [2] to solve the traveling salesman problem (TSP), in which the input is a distance matrix between a set of cities, and the goal is to find a minimum-length tour that visits each city exactly once before returning to ...