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Twinity is the first 3D online virtual world to incorporate true-to-scale replicas of large cities from all over the world. However, the company has recently begun to shift the focus away from a mirror world towards a more fantasy-oriented environment with locations like the Isle of Palmadora. [3]
ourWorld combined an online virtual world with a range of casual gaming activities. [1] Each player had an avatar and a condo which could be decorated. An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on
Second Life began to receive significant media attention in 2005 and 2006, including a cover story in BusinessWeek magazine featuring the virtual world and Second Life avatar Anshe Chung. [23] By that time, Anshe Chung had become Second Life ' s poster child and symbol for the economic opportunities that the virtual world offers to its ...
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SmallWorlds was an online virtual world and social network service created by Outsmart Games, a game development company based in Auckland, New Zealand. [1] The virtual world used Adobe Flash and ran inside a web browser, as Google Chrome was most recommended when playing this game.
Meez was a free-to-play virtual world [2] that launched on March 28, 2006. Meez was developed by Donnerwood Media (a company based in San Francisco, California, that were also the license-holders for Tringo) as an "online entertainment" social networking service.
Our world is a pretty special place, full of breathtaking sights, awesome people, vibrant plants, and majestic wildlife. However, we tend to take it for granted, forgetting how incredible it is.
At around 600 miles wide and up to 6,000 meters (nearly four miles) deep, the Drake is objectively a vast body of water. To us, that is. To the planet as a whole, less so.