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The impulse delivered by a varying force is the integral of the force F with respect to time: =. The SI unit of impulse is the newton second (N⋅s), and the dimensionally equivalent unit of momentum is the kilogram metre per second (kg⋅m/s).
Internal forces between the particles that make up a body do not contribute to changing the momentum of the body as there is an equal and opposite force resulting in no net effect. [3] The linear momentum of a rigid body is the product of the mass of the body and the velocity of its center of mass v cm. [1] [4] [5]
There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.
A form of Newton's second law, that force is the rate of change of momentum, also holds, as does the conservation of momentum. However, the definition of momentum is modified. Among the consequences of this is the fact that the more quickly a body moves, the harder it is to accelerate, and so, no matter how much force is applied, a body cannot ...
If the net force experienced by a particle changes as a function of time, F(t), the change in momentum (or impulse J) between times t 1 and t 2 is = = (). Impulse is measured in the derived units of the newton second (1 N⋅s = 1 kg⋅m/s) or dyne second (1 dyne⋅s = 1 g⋅cm/s)
where p i = momentum of particle i, F ij = force on particle i by particle j, and F E = resultant external force (due to any agent not part of system). Particle i does not exert a force on itself. Torque. Torque τ is also called moment of a force, because it is the rotational analogue to force: [8]
The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).
For a rotating object, the linear distance covered at the circumference of rotation is the product of the radius with the angle covered. That is: linear distance = radius × angular distance. And by definition, linear distance = linear speed × time = radius × angular speed × time. By the definition of torque: torque = radius × force.
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