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Pokémon Essentials was a development tool for Pokémon fangames developed by Maruno and released in 2007, functioning as a free add-on for RPG Maker XP. It was notably used to create a number of Pokémon fangames before being taken offline alongside its Fandom wiki in 2018 following a copyright infringement claim by Nintendo. Its shutdown was ...
It includes the ability to select one of two player characters, adding Kris, a female trainer, with a unique sprite. [2] The game introduces a Battle Tower, a new stadium that allows players to battle a series of seven trainers with three Pokémon set at customizable maximum levels to win prizes.
Gold and Silver were designed for the Game Boy Color, allowing them full color support and more detailed sprites. Other additions that were shown included Pokémon breeding, held items, an in-game gadget known as the PokéGear, a real-time internal clock, and backward compatibility with the previous games in the series. [22]
The designs of each Pokémon started as pixel art sprites by the development team first, with a single color identity chosen to work within the Super Game Boy hardware limitations. [4] With the early development team consisting of three men, [ 5 ] character design lead Ken Sugimori brought female developers into the project feeling they would ...
When we talk to the designer we always stress that they shouldn't think of Pokemon necessarily, but should instead just be as creative as they can." After the Pokémon is designed, it is sent to the "Battle Producer", who decides which moves and stats the Pokémon should have.
Nintendo Power gave the games one of the highest scores, remarking on its replay value though criticizing shortly about no improvement in graphic animation for Pokémon sprites. [37] Official Nintendo Magazine stated that they were the best Pokémon games yet. [ 34 ]
The various unused sprites used in-game in the 1997 Space World version of Gold and Silver. The sprites depict early designs for many presently existing Pokémon, as well as designs for entirely unused species. Pokémon Gold and Silver were first revealed at Nintendo Space World, a live trade show event, in 1997. [13]
[8] [9] Nishida developed the original Pikachu sprites using a single color identity chosen to work within the Super Game Boy's hardware limitations. [1] [10] Afterwards, the design was finalized by Sugimori who, towards the end of development, drew the promotional art of all the species to give them a unified look and make any last-minute ...