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  2. Bink Video - Wikipedia

    en.wikipedia.org/wiki/Bink_Video

    Bink uses a wavelet-based compression algorithm optimized for game video sequences. It supports resolutions up to 4K and can encode at bitrates from 500 kbps to 200 Mbps. The codec is designed for efficient decompression, leveraging multithreading and SIMD instructions on modern CPUs.

  3. WavPack - Wikipedia

    en.wikipedia.org/wiki/WavPack

    WavPack compression can compress (and losslessly restore) 8, 16, 24, and 32-bit fixed-point, and 32-bit floating-point PCM audio files in the .WAV file format. It can also handle DSD input in DSDIFF or DSF format. [2] It also supports surround sound streams and high sampling rates. Like other lossless compression schemes, the data reduction ...

  4. Musepack - Wikipedia

    en.wikipedia.org/wiki/Musepack

    In May 2004, a series of double-blind listening tests [5] (as reported on Slashdot [6]) suggested that Musepack and Ogg Vorbis (which was the 1.1 "aoTuV" fork at the time) were the two best available codecs for high-quality audio compression at bitrates around 128 kbit/s, beating MP3, AAC, WMA, and ATRAC.

  5. Category:Audio compression - Wikipedia

    en.wikipedia.org/wiki/Category:Audio_compression

    Category: Audio compression. ... SUPER (computer program) This page was last edited on 10 September 2024, at 14:36 (UTC). Text is available under the ...

  6. Lossless predictive audio compression - Wikipedia

    en.wikipedia.org/wiki/Lossless_Predictive_Audio...

    Lossless predictive audio compression (LPAC) is an improved lossless audio compression algorithm developed by Tilman Liebchen, Marcus Purat and Peter Noll at the Institute for Telecommunications, Technische Universität Berlin (TU Berlin), [1] to compress PCM audio in a lossless manner, in contrast to lossy compression algorithms.

  7. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    Dynamic range compression (DRC) or simply compression is an audio signal processing operation that reduces the volume of loud sounds or amplifies quiet sounds, thus reducing or compressing an audio signal's dynamic range.

  8. Shorten (codec) - Wikipedia

    en.wikipedia.org/wiki/Shorten_(codec)

    Shorten (SHN) is a file format used for compressing audio data. It is a form of data compression of files and is used to losslessly compress CD-quality audio files (44.1 kHz 16-bit stereo PCM). Shorten is no longer developed and other lossless audio codecs such as FLAC, Monkey's Audio (APE), TTA, and WavPack (WV) have become more

  9. Loudness compensation - Wikipedia

    en.wikipedia.org/wiki/Loudness_compensation

    Loudness compensation, or simply loudness, is a setting found on some hi-fi equipment that increases the level of the high and low frequencies. [1] This is intended to be used while listening at low-volume levels, to compensate for the fact that as the loudness of audio decreases, the ear's lower sensitivity to extreme high and low frequencies ...