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Critical Role: Call of the Netherdeep is an adventure module with themes of heroism, underwater horror and fantasy. It is set in the Exandria campaign setting and designed for the 5th edition of the Dungeons & Dragons role-playing game.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Beyond the Crystal Cave, is in adventure in which the player characters are hired to save a recently eloped couple from the Cave of Echoes after they fled there. [1] The heroes must resolve the secret of the Crystal Cave to enter Porpherio's Garden, a magical place located on the island of Sybarate, where it is summer all year long.
d20 System: 2003 A giant-dominated setting; created by Monte Cook and first published in 2003. Arcanis: the World of Shattered Empires: Medieval fantasy: The continent of Onara on the Planet of Arcanis d20 System, Arcanis rules system, 5ed D&D Paradigm Concepts: 2001–Present Focuses on moral ambiguity and politics Ars Magica: Medieval fantasy ...
Freediving blackout, breath-hold blackout, [1] or apnea blackout is a class of hypoxic blackout, a loss of consciousness caused by cerebral hypoxia towards the end of a breath-hold (freedive or dynamic apnea) dive, when the swimmer does not necessarily experience an urgent need to breathe and has no other obvious medical condition that might have caused it.
Scarred Lands is a post-apocalyptic fantasy campaign setting in which characters live in a world recovering from a devastating war between gods and titans. Initially published by White Wolf Publishing under its Sword & Sorcery brand using the d20 System, Scarred Lands is now owned by Onyx Path Publishing. [1]
The reflex action is automatic and allows both a conscious and an unconscious person to survive longer without oxygen underwater than in a comparable situation on dry land. The exact mechanism for this effect has been debated and may be a result of brain cooling similar to the protective effects seen in people who are treated with deep hypothermia.
Each action can be downgraded, such as replacing a standard action with a move action or a move action with a minor action. In addition, a character may take one opportunity action during each other character's turn, and one immediate action during any round, defined as the time between the end of the character's turn and the beginning of his ...