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  2. Planning poker - Wikipedia

    en.wikipedia.org/wiki/Planning_poker

    Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are then discussed.

  3. Burndown chart - Wikipedia

    en.wikipedia.org/wiki/Burndown_chart

    The time or story point estimates for the work remaining will be represented by this axis. [3] Project start point This is the farthest point to the left of the chart and occurs at day 0 of the project/iteration. Project end point This is the point that is farthest to the right of the chart and occurs on the predicted last day of the project ...

  4. Scale-free network - Wikipedia

    en.wikipedia.org/wiki/Scale-free_network

    Estimating the power-law exponent of a scale-free network is typically done by using the maximum likelihood estimation with the degrees of a few uniformly sampled nodes. [14] However, since uniform sampling does not obtain enough samples from the important heavy-tail of the power law degree distribution, this method can yield a large bias and a ...

  5. Scrum (software development) - Wikipedia

    en.wikipedia.org/wiki/Scrum_(software_development)

    The product backlog may also contain the product owner's assessment of business value and the team's assessment of the product's effort or complexity, which can be stated in story points using the rounded Fibonacci scale. These estimates try to help the product owner gauge the timeline and may influence the ordering of product backlog items. [33]

  6. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    The story is written on a user story card. Estimate a Story: Development estimates how long it will take to implement the work implied by the story card. Development can also create spike solutions to analyze or solve the problem. These solutions are used for estimation and discarded once everyone gets clear visualization of the problem.

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  8. COCOMO - Wikipedia

    en.wikipedia.org/wiki/COCOMO

    COCOMO II is the successor of COCOMO 81 and is claimed to be better suited for estimating modern software development projects; providing support for more recent software development processes and was tuned using a larger database of 161 projects. The need for the new model came as software development technology moved from mainframe and ...

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