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A status effect in the abstract is a persistent consequence of a certain in-game event or action, and as such innumerable variants exist across the gaming field. Status effects may result from one character performing a certain type of attack on another. Players may acquire status effects by consuming items, casting spells on themselves or each ...
HUD (video games) The Nuclear Dawn HUD (largely in yellow) displays the character's health, weapon ammunition, and compass heading, while also including a map of the area in the top-right corner, and a circular marker pointing to the player's destination. In video gaming, the HUD (heads-up display) or status bar is the method by which ...
Sabattier effect (solarization) (photographic processes) (science of photography) Sachs–Wolfe effect (astronomy) (physical cosmology) Sagnac effect (optics) (relativity) Sailing Ship Effect (business) (economics) Samba effect (Brazil) (economy of Brazil) (history of Brazil) Sandbox effect (Internet technology) (search engine optimization)
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A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.
Markus Persson. Markus Alexej Persson (/ ˈpɪərsən / ⓘ PEER-sən, Swedish: [ˈmǎrːkɵs ˈpæ̌ːʂɔn] ⓘ; born 1 June 1979), also known as Notch, is a Swedish video game programmer and designer. He is the creator of Minecraft, which is the best-selling video game in history. He founded the video game development company Mojang Studios ...
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End Poem (full text) The End Poem is a poem by Julian Gough that appears in the end credits of the video game Minecraft. It is the only narrative text in the mostly unstructured sandbox game. Markus "Notch" Persson, Minecraft 's creator, invited Gough to create the poem in 2011; it initially appeared in Beta version 1.9.