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  2. Basic-256 - Wikipedia

    en.wikipedia.org/wiki/Basic-256

    Basic Book – Learn to program Basic-256 with a free Creative Commons e-book. Basic bits Blog – Short programs in Basic 256. UglyMike's Web Lair Archived 2021-03-03 at the Wayback Machine – Demos and Widgets. Basic 256 in Rosetta Code – Language chrestomathy (comparison) site. Basic256 at Escuela 31 – Class based Exercises in Spanish

  3. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  4. The Practice of Programming - Wikipedia

    en.wikipedia.org/wiki/The_Practice_of_Programming

    The Practice of Programming (ISBN 0-201-61586-X) by Brian W. Kernighan and Rob Pike is a 1999 book about computer programming and software engineering, published by Addison-Wesley. [ 1 ]

  5. It teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation. MIT Press published the first edition in 1984, and the second edition in 1996. It was formerly used as the textbook for MIT's introductory course in computer science.

  6. Outline of computer programming - Wikipedia

    en.wikipedia.org/.../Outline_of_computer_programming

    Computer programming – process that leads from an original formulation of a computing problem to executable computer programs. Programming involves activities such as analysis, developing understanding, generating algorithms, verification of requirements of algorithms including their correctness and resources consumption, and implementation ...

  7. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    Coding best practices or programming best practices are a set of informal, sometimes personal, rules (best practices) that many software developers, in computer programming follow to improve software quality. [1]

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