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This glossary of motion picture terms is a list of definitions of terms and concepts related to motion pictures, filmmaking, cinematography, and the film industry in general. Contents: 0–9
A collection of terminology used in the creation of video and movie productions. The main articles for this category are Film § Terminology and Glossary of video terms . Contents
The use of a MacGuffin as a plot device predates the name MacGuffin. The Holy Grail of Arthurian legend has been cited as an early example of a MacGuffin. The Holy Grail is the desired object that is essential to initiate and advance the plot, but the final disposition of the Grail is never revealed, suggesting that the object is not of significance in itself. [8]
This is a list of terminology used in the fictional Dune universe created by Frank Herbert, the primary source being "Terminology of the Imperium", the glossary contained in the novel Dune (1965).
This glossary defines terms that are used in the document "Defining Video Quality Requirements: A Guide for Public Safety", developed by the Video Quality in Public Safety (VQIPS) Working Group. It contains terminology and explanations of concepts relevant to the video industry.
In film, film grammar is defined as follows: A frame is a single still image. It is analogous to a letter. A shot is a single continuous recording made by a camera. It is analogous to a word. A scene is a series of related shots. It is analogous to a sentence. The study of transitions between scenes is described in film punctuation. Film ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 2 December 2024. An overview of common terms used when describing manga/anime related medium. Part of a series on Anime and manga Anime History Voice acting Companies Studios Original video animation Original net animation Fansub Fandub Lists Longest series Longest franchises Manga History Publishers ...
A film, also known as a movie or motion picture, [a] is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, since the 1930s, synchronized with sound and (less commonly) other sensory stimulations. [1]