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By June 1982, Gorgon had sold 23,000 copies, making it one of the best-selling computer games at the time. [4] Bill Kunkel of Electronic Games called the game "another winner from ace designer Nasir" and "fine home version" of Defender, only criticizing the Apple II's lack of joystick support at the time. [5]
The first game from the company; [23] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [24] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams Adventure International: Voodoo Island: 1985: Angelsoft ...
Kongregate hopes this curation will help spotlight quality games and address discoverability issues indie games commonly face. [25] Another incentive offered to developers by the store is an increased revenue share for all games until they reach $10,000 in sales, [ 26 ] with games that are exclusive to it having a higher threshold of $40,000.
This is a list of light-gun games, video games that use a non-fixed gun controller, organized by the arcade, video game console or home computer system that they were made available for. Ports of light-gun games which do not support a light gun (e.g. the Sega Saturn version of Corpse Killer ) are not included in this list.
Super Invader (also called Super Invasion and Apple Invader) [2] is a fixed shooter video game and a clone of Space Invaders. [3] It was written by Japanese programmer M. Hata for the Apple II and published by Creative Computing Software in November 1979.
Choplifter (stylized as Choplifter!) is a military-themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit computers the same year, and also to the VIC-20, Commodore 64, Atari 5200 (released in February 1984), [6] ColecoVision, MSX, and Thomson computers.
The player controls an aircraft that always moves in the direction is it pointed and can be rotated left or right and shoot. The screen wraps around at the edges, such that a player heading off the right edge of the screen will re-enter from the left. Players can play solo against the computer or up to 8 humans can play against each other.
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