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  2. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  3. nForce3 - Wikipedia

    en.wikipedia.org/wiki/NForce3

    The driver is located here. This driver is not signed so in order to boot the system, you will have to Disable Driver Signature Enforcement at the boot menu or install Readydriver Plus to do it automatically. Nvidia offers chipset driver download in the "Legacy" product category [2] on its download page.

  4. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    If a WDDM driver hangs or encounters a fault, the graphics stack will restart the driver. [2] [9] A graphics hardware fault will be intercepted and if necessary the driver will be reset. Drivers under Windows XP were free to deal with hardware faults as they saw fit either by reporting it to the user or by attempting to recover silently.

  5. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    The ProcAmp driver module sits between the hardware video renderer and the display driver, and it provides functions for applying post-processing filters on the decompressed video. The functions exposed by DXVA DDIs are not accessible directly by a DirectShow client, but are supplied as callback functions to the video renderer. As such, the ...

  6. GPU virtualization - Wikipedia

    en.wikipedia.org/wiki/GPU_virtualization

    For certain GPU models, Nvidia and AMD video card drivers attempt to detect the GPU is being accessed by a virtual machine and disable some or all GPU features. [35] NVIDIA has recently changed virtualization rules for consumer GPUs by disabling the check in GeForce Game Ready driver 465.xx and later. [36]

  7. Nvidia - Wikipedia

    en.wikipedia.org/wiki/Nvidia

    Instead, Nvidia provides its own binary GeForce graphics drivers for X.Org and an open-source library that interfaces with the Linux, FreeBSD or Solaris kernels and the proprietary graphics software. Nvidia also provided but stopped supporting an obfuscated open-source driver that only supports two-dimensional hardware acceleration and ships ...

  8. Video Acceleration API - Wikipedia

    en.wikipedia.org/wiki/Video_Acceleration_API

    Video decoding and post-processing processes that can be offloaded and accelerated if both the device drivers and GPU hardware supports them: Motion compensation; Inverse discrete cosine transform; In-loop deblocking filter; Intra-frame prediction; variable-length decoding, more commonly known as slice-level acceleration

  9. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    Device Dependent X (DDX), another 2D graphics device driver for X.Org Server; The DRM is kernel-specific. A VESA driver is generally available for any operating system. The VESA driver supports most graphics cards without acceleration and at display resolutions limited to a set programmed in the Video BIOS by the manufacturer. [15]