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A sliding window protocol is a feature of packet-based data transmission protocols. Sliding window protocols are used where reliable in-order delivery of packets is required, such as in the data link layer ( OSI layer 2 ) as well as in the Transmission Control Protocol (i.e., TCP windowing ).
Variations of ARQ protocols include Stop-and-wait ARQ, Go-Back-N ARQ, and Selective Repeat ARQ. All three protocols usually use some form of sliding window protocol to help the sender determine which (if any) packets need to be retransmitted. These protocols reside in the data link or transport layers (layers 2 and 4) of the OSI model.
A method of flow control in which a receiver gives a transmitter permission to transmit data until a window is full. When the window is full, the transmitter must stop transmitting until the receiver advertises a larger window. [5] Sliding-window flow control is best utilized when the buffer size is limited and pre-established.
TCP uses a sliding window flow control protocol. In each TCP segment, the receiver specifies in the receive window field the amount of additionally received data (in bytes) that it is willing to buffer for the connection. The sending host can send only up to that amount of data before it must wait for an acknowledgment and receive window update ...
The above behavior is a basic example of Stop-and-Wait. However, real-life implementations vary to address certain issues of design. Typically the transmitter adds a redundancy check number to the end of each frame. The receiver uses the redundancy check number to check for possible damage. If the receiver sees that the frame is good, it sends ...
Retransmission, essentially identical with automatic repeat request (ARQ), is the resending of packets which have been either damaged or lost. Retransmission is one of the basic mechanisms used by protocols operating over a packet switched computer network to provide reliable communication (such as that provided by a reliable byte stream, for example TCP).
The Stream Control Transmission Protocol (SCTP) has a simpler basic packet structure than TCP. Each consists of two basic sections: The common header, which occupies the first 12 bytes. In the adjacent diagram, this header is highlighted in blue. The data chunks, which form the remaining portion of the packet.
Piggybacking data is a bit different from sliding window protocols used in the OSI model. In the data frame itself, we incorporate one additional field for acknowledgment (i.e., ACK). Whenever party A wants to send data to party B, it will carry additional ACK information in the PUSH as well.