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  2. Scanline rendering - Wikipedia

    en.wikipedia.org/wiki/Scanline_rendering

    Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis.

  3. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    The task of converting multiple 2D images into 3D model consists of a series of processing steps: Camera calibration consists of intrinsic and extrinsic parameters, without which at some level no arrangement of algorithms can work. The dotted line between Calibration and Depth determination represents that the camera calibration is usually ...

  4. 3D scanning - Wikipedia

    en.wikipedia.org/wiki/3D_scanning

    Making a 3D-model of a Viking belt buckle using a hand held VIUscan 3D laser scanner. 3D scanning is the process of analyzing a real-world object or environment to collect three dimensional data of its shape and possibly its appearance (e.g. color). The collected data can then be used to construct digital 3D models. A 3D scanner can be based

  5. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    Modern 3D computer graphics rely heavily on a simplified reflection model called the Phong reflection model (not to be confused with Phong shading). In the refraction of light, an important concept is the refractive index; in most 3D programming implementations, the term for this value is "index of refraction" (usually shortened to IOR).

  6. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  7. MeshLab - Wikipedia

    en.wikipedia.org/wiki/MeshLab

    MeshLab is a 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing, inspecting, rendering, and converting these kinds of meshes.

  8. David Laserscanner - Wikipedia

    en.wikipedia.org/wiki/David_Laserscanner

    DAVID Laserscanner is a software package for low-cost 3D laser scanning. It allows scanning and digitizing of three-dimensional objects using a camera (e.g. a web cam), a hand-held line laser (i.e. one that projects a line, not just a point), and two plain boards in the background. The software generates 3D data in real time and shows them on ...

  9. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    It was principally designed to store three-dimensional data from 3D scanners. The data storage format supports a relatively simple description of a single object as a list of nominally flat polygons. A variety of properties can be stored, including color and transparency, surface normals, texture coordinates and data confidence values.