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A Farkle game in progress; a pair of three threes has been set aside, earning 300 points. Farkle, or Farkel, is a family dice game with varying rules. Alternate names and similar games include Dix Mille, Ten Thousand, Cosmic Wimpout, Chicago, Greed, Hot Dice, Volle Lotte, Squelch, Zilch, and Zonk.
Cosmic Wimpout is a dice game produced by C3, Inc in 1976. [1] It is similar to 1000/5000/10000, Farkle, Greed, Hot Dice, [2] Squelch, [3] Zilch, [4] to name but a few. The game is played with five custom dice, and may use a combination score board and rolling surface, in the form of a piece of cloth or felt available in various colors and designs.
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This page is nearly identical to Greed (dice game) and both games are within the range of variant rules of farkle.In each page, nearly the same rules are described, and the Greed (dice game) and Dice 10000 pages claim specific rules as being correct, when in reality all of these games are folk games with variant rules having arisen in different playing communities.
Liar's dice is a class of dice games for two or more players requiring the ability to deceive and to detect an opponent's deception. In "single hand" liar's dice games, each player has a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands).
5 Roll. Feel'in lucky? Roll some dice with 5-Roll! By Masque Publishing
Don't Go to Jail is a 1991 Parker Brothers dice game for two or more players inspired by Monopoly. The game is played by rolling ten dice and attempting to roll matches to score points. Seven of the dice have various colors, utilities, or railroad icons on them (all from the Monopoly board game). The remaining three dice are blank on four sides ...