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PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II.The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame.
This makes it much more similar to the Panzer Leader and Panzer Blitz games published by Avalon Hill. The game is played on a hex grid game map. Units and other markers are made out of 2/3-inch × 2/3-inch cardboard counters.
In the first years of its existence, SPI produced several tank combat wargames, including PanzerBlitz (1970), Combat Command (1972) and KampfPanzer (1973). SPI game designers Jim Dunnigan and Redmond A. Simonsen took elements from each of the three previous games and produced Desert War, [2] a non-historical game of desert combat, which was published in 1973.
First published by Games Research in 1961 Dispatcher: 1958 [3] Doll House Game: 1963 Down With the King: 1981 The Dr. Ruth Game of Good Sex: 1985 [5] A Baltimore distributor said: "I'm going to have to compare this to Trivial Pursuit. The orders overshadow anything we've had in our company's 100-year history." [7] Dragon Pass: 1984
Jim Dunnigan founded the small publisher wargame publisher Poultron Press in 1969, and changed the name to Simulations Publications in 1971. The new company produced a series of wargames of approximately the same scale and using similar rules, all designed by Dunnigan: Tactical Game 3 (sold to Avalon Hill and republished as PanzerBlitz), Combat Command, Red Star/White Star, Kampfpanzer, and ...
Tactical Game 3 was introduced by Strategy & Tactics magazine as a platoon/company level game focusing on tactics on the Eastern Front. In 1970, that game's designer, the legendary James F. Dunnigan, sold the rights to the game to Avalon Hill, who quickly released PanzerBlitz. This was the start of the so-called "Second Generation" of wargaming.
In the 1980 book The Complete Book of Wargames, game designer Jon Freeman thought "while if in not in some ways as successful or as satisfying as its preeminent forefather [PanzerBlitz], The Arab-Israeli Wars is nonetheless a good tactical game." Freeman also thought the game system was outdated, saying, "The main problem is that the system is ...
Lombardy also gave the game a Solitaire Rating of "Very Good." [ 1 ] In Issue 75 of The Space Gamer , Jerry Epperson admired the quality of the components, noting, "The box cover is a beautiful reprint of the original cover art from [David Drake's book], the counters are in bright and easily discernible colors, and even the map is of excellent ...