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The Dungeon Masters Guild is an online store that hosts official Wizards of the Coast products and acts as a platform for third party publishers and individuals "to publish lore, maps, character designs and adventures based on Dungeons & Dragons intellectual property". [19]
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
The Kingdoms of Kalamar is a fantasy role-playing game campaign setting published by Kenzer & Company in 1994 that is compatible with the second edition of Advanced Dungeons & Dragons published by TSR. Several other editions of the game were subsequently released as new editions of Dungeons & Dragons were published.
The Advanced Dungeons & Dragons Second Edition screen came packaged with a brief adventure; later editions of that screen, and screens produced for later editions, have instead included character sheets and general reference booklets. A feature of the first edition Dungeon Masters Guide was the random dungeon generator
Guildmasters' Guide to Ravnica is a sourcebook that details the Ravnica campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in November 2018. [1] The world of Ravnica was originally created for the Magic: The Gathering collectible card game and first appeared in the card set Ravnica: City of Guilds ...
Meehan opined that the wide range of detailed information included in the sourcebook, from player options to adventures, made her "feel that Explorer's Guide to Wildemount is the most worthwhile Dungeons & Dragons 5E sourcebook Wizards of the Coast has released since the original Player's Handbook". [33]
Journeys through the Radiant Citadel is an adventure anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Each adventure was created by an author of color. Additionally, this book introduces a new location within the Ethereal Plane which acts as a hub city for the various adventures. [2]
Ed Fortune, for Starburst Magazine, gave the book five stars and commented that "Van Richten's Guide to Ravenloft is the peak of where Dungeons and Dragons is right now; a fun and accessible game with more to offer than just straight forward power fantasy. It is designed to be deep and engaging and yet they've also made sure that no-one is ...