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  2. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    The clock rate of the first generation of computers was measured in hertz or kilohertz (kHz), the first personal computers (PCs) to arrive throughout the 1970s and 1980s had clock rates measured in megahertz (MHz), and in the 21st century the speed of modern CPUs is commonly advertised in gigahertz (GHz).

  3. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    The Kepler line of graphics cards by Nvidia were released in 2012 and were used in the Nvidia's 600 and 700 series cards. A feature in this GPU microarchitecture included GPU boost, a technology that adjusts the clock-speed of a video card to increase or decrease it according to its power draw. [42]

  4. List of AMD graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_graphics...

    Average feature size of components of the GPU. Transistors – Number of transistors on the die. Die size – Physical surface area of the die. Core config – The layout of the graphics pipeline, in terms of functional units. Core clock – The reference base and boost (if available) core clock frequency. Fillrate

  5. Floating point operations per second - Wikipedia

    en.wikipedia.org/wiki/Floating_point_operations...

    It is named after the Japanese word "kei", which stands for 10 quadrillion, [55] corresponding to the target speed of 10 petaFLOPS. On November 15, 2011, Intel demonstrated a single x86-based processor, code-named "Knights Corner", sustaining more than a teraFLOPS on a wide range of DGEMM operations.

  6. Ada Lovelace (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Ada_Lovelace_(micro...

    Ada Lovelace, also referred to simply as Lovelace, [1] is a graphics processing unit (GPU) microarchitecture developed by Nvidia as the successor to the Ampere architecture, officially announced on September 20, 2022.

  7. Xbox technical specifications - Wikipedia

    en.wikipedia.org/wiki/Xbox_technical_specifications

    Performance lies between a Geforce 3 Series GPU and a Geforce 4 Series GPU. This is due to the added vertex shader present on the ASIC, thus doubling the vertex output compared to Geforce 3 ASICs. Clock speed is the same as the original Geforce 3 series GPU (233MHz) thus slower than Geforce 4 series starting at 250MHz. [7]

  8. Kepler (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Kepler_(microarchitecture)

    In these scenarios, GPU Boost will gradually increase the clock speed in steps, until the GPU reaches a predefined power target of 170W by default (on the 680 card). [5] By taking this approach, the GPU will ramp its clock up or down dynamically, so that it is providing the maximum amount of speed possible while remaining within TDP specifications.

  9. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Each EU has a 128-bit wide FPU that natively executes eight 16-bit or four 32-bit operations per clock cycle. [20] Double peak performance per clock cycle compared to previous generation due to fused multiply-add instruction. [20] The entire GPU shares a sampler and an ROP. [20]

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