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Metroid Dread is an action-adventure game in which players control bounty hunter Samus Aran as she explores the planet ZDR. It retains the side-scrolling gameplay of previous Metroid games, alongside the free aim and melee attacks added in Samus Returns (2017).
Other than Samus and the titular Metroids, Ridley is the only character that has appeared consistently throughout most of the games in the series (the exceptions being Metroid II: Return of Samus for the Game Boy, Metroid Prime 2: Echoes for the GameCube, Metroid Prime Hunters for the Nintendo DS, Metroid Prime: Federation Force for the ...
[2] Sakamoto created characters for Metroid (under the alias 'Shikamoto'), and was a game designer on Kid Icarus. [3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread.
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Metroid is an action-adventure game in which the player controls Samus Aran in sprite-rendered two-dimensional landscapes. [failed verification] [1] [2] [3] The game takes place on the planet Zebes, a large, open-ended world with areas connected by doors and elevators. The player controls Samus as she travels through the planet's caverns and ...
[2] After MercurySteam pitched a remake of the 2002 game Metroid Fusion to Nintendo , the producer, Yoshio Sakamoto , hired them to create a remake of Metroid II instead. [ 3 ] MercurySteam collaborated with Nintendo again to develop a new game, Metroid Dread , for the Nintendo Switch . [ 4 ]
The SA-X has been compared to other characters in the Metroid series, including the EMMI from Metroid Dread, with the EMMI criticized as being an inconvenience compared to SA-X. [18] Jordan Ramée felt that the EMMI was an evolution of the SA-X concept mechanically, but a step back thematically.
This category describes games that have been classified as falling into the Metroidvania genre of gameplay, a specific type of action-adventure game (as well as platform game, generally) that features a large interconnected game world that progressively becomes more accessible as the player collects power-ups.