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Stellaris is a 4X grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The game is highly inspired by the works of Stanisław Lem and contains numerous references to his works.
The game development studio was one of the first video game developers to create games in the grand strategy genre, and most of the games the studio has developed fall into that category. Grand strategy games are strategy games that usually cover the entire world map and include elements such as economy, diplomacy and warfare.
The games are usually nonlinear with no set victory condition. Examples of these grand strategy games in Paradox' catalogue include Stellaris, the Europa Universalis series, the Crusader Kings series, and the Hearts of Iron series.
ComputerHouse GBG AB, Target Games Interactive AB Windows: Dreamlords: 2011: LockPick Entertainment Windows: Dungeonland: 2013: Critical Studio Windows: East India Company: 2009: Nitro Games Windows: East vs. West – A Hearts of Iron Game: Cancelled BL-Logic Windows: Elven Legacy: 2009: 1C Company: Windows: Empire of Sin: 2020: Romero Games
Hibbertia stellaris, a brilliantly orange flowering ground cover; Phacelia stellaris, a rare species of flowering plant in the borage family; Sabatia stellaris, an annual plant; Saxifraga stellaris, a synonym of Micranthes stellaris, an Arctic–alpine species; Utricularia stellaris, a medium to large sized suspended aquatic carnivorous plant
Games prior to Master of Orion have been retroactively identified as 4X games. Early precursors include the board games Outreach and Stellar Conquest , both published in the 1970s. [ 1 ] Some early strategy video games, such as Andromeda Conquest (1982) and Cosmic Balance II (1983) incorporated what would later become elements of 4X games, but ...
Wiki: Upcoming and released titles @ r/RealTimeStrategy's Reddit forum (The specific Upcoming Games sub link there has 'yuge', regularly updated charts of upcoming RTS titles and RTS releases from 2018 to present year)
Although he began his career as a programmer, Andersson later became a designer and producer at Paradox Development Studio, working on grand strategy games such as Hearts of Iron III, Crusader Kings II, Victoria II, Europa Universalis IV, Stellaris, and Imperator: Rome. [4] Andersson's design philosophy is "to create believable worlds." [5]