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  2. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming. The builder pattern separates the construction of a complex object from its representation.

  3. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    In software engineering, a fluent interface is an object-oriented API whose design relies extensively on method chaining. Its goal is to increase code legibility by creating a domain-specific language (DSL). The term was coined in 2005 by Eric Evans and Martin Fowler. [1]

  4. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Cascading is a key technique in fluent interfaces, and since chaining is widely implemented in object-oriented languages while cascading isn't, this form of "cascading-by-chaining by returning this" is often referred to simply as "chaining". Both chaining and cascading come from the Smalltalk language.

  5. Method cascading - Wikipedia

    en.wikipedia.org/wiki/Method_cascading

    This is particularly used in fluent interfaces, which feature many method calls on a single object. This is particularly useful if the object is the value of a lengthy expression, as it eliminates the need to either list the expression repeatedly or use a temporary variable. For example, instead of either listing an expression repeatedly:

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  7. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  8. Named parameter - Wikipedia

    en.wikipedia.org/wiki/Named_parameter

    In object-oriented programming languages, it is possible to use method chaining to simulate named parameters, as a form of fluent interface. Each named-parameter argument is replaced with a method on an "arguments" object that modifies and then returns the object. In C++, this is termed the named parameter idiom. [17]

  9. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .