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This category should be reserved specifically for characters originating in video games, as opposed to licensed appearances in games. Pages in category "Ghost characters in video games" The following 17 pages are in this category, out of 17 total.
History of video game consoles. Console war; 1st generation (1972–1983) 2nd generation (1976–1992) Video game crash of 1983; 3rd generation (1983–2003) 4th generation (1987–2003) 5th generation (1993–2005) 6th generation (1998–2013) 7th generation (2005–2017) 8th generation (2012–present) 9th generation (2020–present)
The ghosts were created by Toru Iwatani, who was the head designer for the original Pac-Man arcade game. The idea for the ghosts was made from Iwatani's desire to create a video game that could attract women and younger players, particularly couples, at a time where most video games were "war"-type games or Space Invaders clones.
Pac-Man is considered by many to be one of the most influential video games of all time. [125] [126] [127] The game established the maze chase game genre, [125] was the first video game to make use of power-ups, [128] and the individual ghosts have deterministic artificial intelligence (AI) that reacts to player actions. [129]
Shivers (video game) Silent Hill 4: The Room; The Sims (video game) The Sims 2; The Sims 3; The Sims 3: Ambitions; The Sims 3: Supernatural; The Sims 4; The Sims 4: Paranormal Stuff; Space Invaders X Pac-Man; Spirit of the Stones; Spooks (video game) The Suffering (video game) The Suffering: Ties That Bind; Super Ghouls 'n Ghosts; Sylvio (video ...
With that in mind, Gamesville took a look at 10 of the most iconic online video games in history. These games made a huge splash in gaming communities when they were first released, even garnering ...
Sidney skips out on 2023's "Scream VI," though other characters from the franchise's history return, including true-crime reporter Gale Weathers (Courteney Cox) and horror fan/former Ghostface ...
Even if you are not particularly superstitious, there are certain images or places where you might always feel a little bit haunted. In the 21st century, photo manipulation technology is reaching ...