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Some features may be integrated into engines. For instance for trees and foliage a special "engine" is available, SpeedTree, that does just that (or could be integrated into general engines). The Euphoria character's 3D animating engine can be used independently but is integrated in the Rockstar Advanced Game Engine and the game Grand Theft ...
It was used for pistol and submachine gun ammunition and held 2,000 rounds in cartons (100 x 20-round cartons or 40 x 50-round cartons). It could also be used to hold 960 rounds of Caliber .30 ammo (48 x 20-round cartons) or 240 rounds of Caliber .50 (24 x 10-round cartons) ammo. Another box (Volume: 0.83 cubic feet) was used for carbine ...
The .20 Tactical / 5.2x45mm is a wildcat centerfire rifle cartridge, based on the .223 Remington case, necked down to fire a 5.2 millimetres (0.204 in) caliber bullet. The .20 Tactical was designed by Todd Kindler and predates the .204 Ruger factory round. The case has approximately 0.2 grams (3 gr) less powder capacity than the popular .204 Ruger.
Developed in-house by Incentive Software, the Freescape engine is considered to be one of the first proprietary 3D engines to be used for computer games, although the engine was not used commercially outside of Incentive's own titles. The first game to use this engine was the puzzle game Driller in 1987. [3]
Alone in the Dark (2008 video game) America's Army: True Soldiers; Amped 3; Amy (video game) The Ant Bully (video game) Armed and Dangerous (video game) Army of Two: The Devil's Cartel; Assassin's Creed (video game) Assassin's Creed II; Assassin's Creed III; Assassin's Creed IV: Black Flag; Assassin's Creed Freedom Cry; Assassin's Creed Origins
The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. [3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.
Oxide Games focuses primarily on games and game engines for the Personal computer (PC). [2] [3] Initially founded to develop a next-generation game engine and games to use it [4] the studio developed the Nitrous engine to take advantage of new graphics APIs that allowed multiple CPU cores to simultaneously access the GPU such as DirectX 12 and Mantle.
The Vassal Engine is a game engine for building and playing online adaptations of board games, tabletop games and card games. It allows users to play in real time over a live Internet connection, and also by email . It runs on all platforms, and is free, open-source software.