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  2. Operant conditioning - Wikipedia

    en.wikipedia.org/wiki/Operant_conditioning

    Example: if a rat in a Skinner box gets food when it presses a lever, its rate of pressing will go up. Pressing the lever was positively reinforced. Pressing the lever was positively reinforced. Negative reinforcement (a.k.a. escape) occurs when a behavior (response) is followed by the removal of an aversive stimulus, thereby increasing the ...

  3. Operand - Wikipedia

    en.wikipedia.org/wiki/Operand

    The operand '3' is one of the inputs (quantities) followed by the addition operator, and the operand '6' is the other input necessary for the operation. The result of the operation is 9. (The number '9' is also called the sum of the augend 3 and the addend 6.) An operand, then, is also referred to as "one of the inputs (quantities) for an ...

  4. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    In the 2000s and 2010s there was a significant growth of interest in applying design thinking across a range of diverse applications—for example as a catalyst for gaining competitive advantage within business [35] or for improving education, [36] but doubts around design thinking as a panacea for innovation have been expressed by some critics ...

  5. Systems-oriented design - Wikipedia

    en.wikipedia.org/wiki/Systems-oriented_design

    The design disciplines build on their own traditions and have a certain way of working with problems, often referred to as design thinking [note 1] [7] [8] [9] or the design way. [10] Design thinking is a creative process based on the "building up" of ideas. This style of thinking is one of the advantages of the designer and is the reason why ...

  6. Design theory - Wikipedia

    en.wikipedia.org/wiki/Design_theory

    An example of early design science was Altshuller's Theory of inventive problem solving, known as TRIZ, which originated in the Soviet Union in the 1940s. Herbert Simon 's 1969 The sciences of the artificial [ 3 ] developed further foundations for a science of design.

  7. File:DesignThinking.ogv - Wikipedia

    en.wikipedia.org/wiki/File:DesignThinking.ogv

    Design thinking a fuzzy concept that is often a buzzword in the business community. This video brings design thinking to life by way of a real world example. This video brings design thinking to life by way of a real world example.

  8. Comparison of instruction set architectures - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_instruction...

    The number of operands is one of the factors that may give an indication about the performance of the instruction set. A three-operand architecture (2-in, 1-out) will allow A := B + C to be computed in one instruction ADD B, C, A A two-operand architecture (1-in, 1-in-and-out) will allow A := A + B to be computed in one instruction ADD B, A

  9. Common operator notation - Wikipedia

    en.wikipedia.org/wiki/Common_operator_notation

    The operator precedence is a number (from high to low or vice versa) that defines which operator takes an operand that is surrounded by two operators of different precedence (or priority). Multiplication normally has higher precedence than addition, [1] for example, so 3+4×5 = 3+(4×5) ≠ (3+4)×5.