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  2. Alok Kanojia - Wikipedia

    en.wikipedia.org/wiki/Alok_Kanojia

    Kanojia became addicted to video games during his time at the University of Texas at Austin, leading to missed classes and bad grades. At the age of 21 in 2003, he visited an ashram in India looking to become a monk, at the advice of his father. Kanojia spent a month at the ashram, where his teachers advised him to finish his degree rather than ...

  3. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction is a broader concept than internet gaming addiction, but most video game addiction is associated with internet gaming. APA suggests, like Khan, [14] the effects (or symptoms) of video game addiction may be similar to those of other proposed psychological addictions.

  4. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Game addiction problems can induce repetitive strain injuries, skin disorders or other health issues. Other problems include video game-provoked seizures in patients with epilepsy. [1] In rare and extreme cases, deaths have resulted from excessive video game playing (see Deaths due to video game addiction). [2]

  5. Video game addiction concerns rise with popularity of eSports

    www.aol.com/news/video-game-addiction-concerns...

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  7. Portal:Current events/Video gaming/Headlines - Wikipedia

    en.wikipedia.org/.../Video_gaming/Headlines

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  8. Teen dies after playing video games for 22 days straight - AOL

    www.aol.com/news/2015-09-03-teen-dies-after...

    A 17-year-old boy died after reportedly playing an online computer game for 22 days straight. The young man had broken his leg and was bored at home, using video games to pass the time. The teen ...

  9. Anti-Addiction System for Online Games - Wikipedia

    en.wikipedia.org/wiki/Anti-Addiction_System_for...

    The Anti-Addiction System for Online Games is a system developed in accordance with the Standard for Anti-Addiction System for Online Games issued by the General Administration of Press and Publication (GAPP) of the People's Republic of China, which was implemented in 2007, with the aim of restricting minors to prevent them from becoming addicted to online games for a long period of time.