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The purpose of dynamic dispatch is to defer the selection of an appropriate implementation until the run time type of a parameter (or multiple parameters) is known. Dynamic dispatch is different from late binding (also known as dynamic binding). Name binding associates a name with an operation. A polymorphic operation has several ...
The C++ standards do not mandate exactly how dynamic dispatch must be implemented, but compilers generally use minor variations on the same basic model. Typically, the compiler creates a separate virtual method table for each class.
In programming, a call site of a function or subroutine is the location (line of code) where the function is called (or may be called, through dynamic dispatch). A call site is where zero or more arguments are passed to the function, and zero or more return values are received. [1] [2]
Dynamic binding (or late binding or virtual binding) is name binding performed as the program is running. [2] An example of a static binding is a direct C function call: the function referenced by the identifier cannot change at runtime. An example of dynamic binding is dynamic dispatch, as in a C++ virtual method call.
AFAIK, there is no built-in Dynamic Binding mechanism in C++, though a number of frameworks provide their own (like Qt and its meta-classes). It's probably because of the confusion introduced by Java where Dynamic Dispatch is commonly used as a synonym for dynamic dispatch. --93.185.19.62 13:02, 29 June 2017 (UTC)
Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]
Note that self is often used implicitly as part of dynamic dispatch (method resolution: which function a method name refers to). The difference between forwarding and delegation is the binding of the self parameter in the wrappee when called through the wrapper.
The concept of the virtual function solves the following problem: In object-oriented programming, when a derived class inherits from a base class, an object of the derived class may be referred to via a pointer or reference of the base class type instead of the derived class type.