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  2. Best-first search - Wikipedia

    en.wikipedia.org/wiki/Best-first_search

    Best-first search is a class of search algorithms which explores a graph by expanding the most promising node chosen according to a specified rule.. Judea Pearl described best-first search as estimating the promise of node n by a "heuristic evaluation function () which, in general, may depend on the description of n, the description of the goal, the information gathered by the search up to ...

  3. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    A* is an informed search algorithm, or a best-first search, meaning that it is formulated in terms of weighted graphs: starting from a specific starting node of a graph, it aims to find a path to the given goal node having the smallest cost (least distance travelled, shortest time, etc.).

  4. Beam search - Wikipedia

    en.wikipedia.org/wiki/Beam_search

    Beam search is a modification of best-first search that reduces its memory requirements. Best-first search is a graph search which orders all partial solutions (states) according to some heuristic. But in beam search, only a predetermined number of best partial solutions are kept as candidates. [1] It is thus a greedy algorithm.

  5. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    It is a variant of iterative deepening depth-first search that borrows the idea to use a heuristic function to conservatively estimate the remaining cost to get to the goal from the A* search algorithm. Since it is a depth-first search algorithm, its memory usage is lower than in A*, but unlike ordinary iterative deepening search, it ...

  6. Admissible heuristic - Wikipedia

    en.wikipedia.org/wiki/Admissible_heuristic

    The search algorithm uses the admissible heuristic to find an estimated optimal path to the goal state from the current node. For example, in A* search the evaluation function (where n {\displaystyle n} is the current node) is:

  7. Consistent heuristic - Wikipedia

    en.wikipedia.org/wiki/Consistent_heuristic

    In fact, if the search graph is given cost ′ (,) = (,) + () for a consistent , then A* is equivalent to best-first search on that graph using Dijkstra's algorithm. [3] In the unusual event that an admissible heuristic is not consistent, a node will need repeated expansion every time a new best (so-far) cost is achieved for it.

  8. Bidirectional search - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_search

    As in A* search, bi-directional search can be guided by a heuristic estimate of the remaining distance to the goal (in the forward tree) or from the start (in the backward tree). Ira Pohl was the first one to design and implement a bi-directional heuristic search algorithm. Search trees emanating from the start and goal nodes failed to meet in ...

  9. Talk:Best-first search - Wikipedia

    en.wikipedia.org/wiki/Talk:Best-first_search

    Greedy Best First Search is a Best First Search where the node evaluation function f(n) is defined as f(n) = h(n). It is also known as "Pure Heuristic Search", since the evaluation function disregards how hard is to get to the node (I need to look for a proper reference, but I think it is Richard Korf the one that introduced the term.