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A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in video telephony, live streaming and social media, and security. Webcams can be built-in computer hardware or peripheral devices, and are commonly connected to a device using USB or wireless protocol.
There is no need for a cable or removable card to connect to a desktop or laptop to transfer photos, though they can be used optionally. A camera phone is a mobile phone that is able to capture photographs and often record video using one or more built-in digital cameras. It can also send the resulting image wirelessly and conveniently.
"Selfie" is an example of hypocorism – a type of word formation that is popular in Australia, [5] where it was in general use before gaining wider acceptance. [6]The first known use of the word selfie in any paper or electronic medium appeared in an Australian internet forum on 13 September 2002 – Karl Kruszelnicki's 'Dr Karl Self-Serve Science Forum' – in a post by Nathan Hope.
Most operating systems have a built in feature that allows you to take a picture of what is on your screen. If you're asked to provide a screenshot when contacting AOL about an issue, you can use these steps for the most common operating systems. If you're using a different device, contact the manufacturer of the device for specific steps.
Face detection is gaining the interest of marketers. A webcam can be integrated into a television and detect any face that walks by. The system then calculates the race, gender, and age range of the face. Once the information is collected, a series of advertisements can be played that is specific toward the detected race/gender/age.
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The 360-degree camera can take picture or video 360 degrees using two lenses back-to-back and shooting at the same time. Some of the cameras are Ricoh Theta S, Nikon Keymission 360 and Samsung Gear 360.
The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone. It was released in 2003 and in total, it has 6 million sales.
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