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  2. List of Shadowrun books - Wikipedia

    en.wikipedia.org/wiki/List_of_Shadowrun_books

    Shadowrun Fourth Edition: Core rulebook. 26001: 4th: 2070: Shadowrun Fourth Edition: Core limited edition with a print run of 1,000 numbered copies. 2600A: 978-1-934857-31-1: 4th: 2009-08: 2072: Shadowrun Fourth Edition, 20th Anniversary: Revised core rules with references to previously published Fourth edition books, index, with additional art ...

  3. DNA / DOA - Wikipedia

    en.wikipedia.org/wiki/DNA_/_DOA

    Cover art by John Zeleznik, 1989. DNA / DOA is the first published adventure for the near-future cyberpunk role-playing game Shadowrun, released by FASA in 1989. Written by Dave Arneson, the co-creator of Dungeons & Dragons, Stephan Wieck criticized it for being more like a D&D adventure than a modern high-tech cyberpunk scenario.

  4. The Grimoire (Shadowrun) - Wikipedia

    en.wikipedia.org/wiki/The_Grimoire_(Shadowrun)

    It's a very good sourcebook and it takes the magic system of Shadowrun far beyond what is offered by other role-playing games (except perhaps Ars Magica). Unfortunately, with this new, incredibly vast magic system, come a lot of rules to digest." [2] In the November 1992 edition of Dragon (Issue #187), Allen Varney wrote, "The book amazes me ...

  5. Shadowrun - Wikipedia

    en.wikipedia.org/wiki/Shadowrun

    Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction.

  6. Rob Boyle - Wikipedia

    en.wikipedia.org/wiki/Rob_Boyle

    [1]: 433 FanPro licensed Shadowrun in early 2001 with Boyle as Line Editor. [1]: 434 FanPro got Shadowrun back in development right away, and Boyle focused on continuing the metaplot of the game. [1]: 434 Boyle tried out a new approach with the downloadable "Shadowrun Missions" adventures, which Rich Osterhout oversaw for their first season.

  7. Harlequin (Shadowrun) - Wikipedia

    en.wikipedia.org/wiki/Harlequin_(Shadowrun)

    Harlequin is a 151-page book designed by Tom Dowd, Ken St. Andre, John Faughnan, W. G. Armintrout, Jerry Epperson, Paul R. Hume, Lester W. Smith, and James L. Long.The various adventures in the book are specifically designed to be interspersed between other adventures, rather than being run sequentially, so that the players don't immediately realize there's a connection between the various ...

  8. Catalyst Game Labs - Wikipedia

    en.wikipedia.org/wiki/Catalyst_Game_Labs

    Catalyst Game Labs (CGL) was created in May 2007 by InMediaRes Productions, LLC for the purpose of publishing print Shadowrun and Classic BattleTech sourcebooks. [1] In June 2007, WizKids transferred the licenses for both Shadowrun and Classic BattleTech from FanPro's United States subsidiary, FanPro LLC, to Catalyst, and in June 2008, Catalyst announced novels for Shadowrun and Classic ...

  9. Shadowrun Companion - Wikipedia

    en.wikipedia.org/wiki/Shadowrun_Companion

    Following the publication of Shadowrun in 1989, FASA published a second edition in 1992. To expand the possibilities and options in the game, FASA published Shadowrun Companion in 1996, a 136-page softcover book designed by Jennifer Brandes, Zach Bush, Chris Hepler, Chris Hussey, Jonathan Jacobson, Steve Kenson, Michael Mulvihill, Linda Naughton, and Brian Schoner, with artwork by Doug ...

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