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  2. Neural network (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Neural_network_(machine...

    Self-learning in neural networks was introduced in 1982 along with a neural network capable of self-learning named crossbar adaptive array (CAA). [139] It is a system with only one input, situation s, and only one output, action (or behavior) a. It has neither external advice input nor external reinforcement input from the environment.

  3. Hyperparameter optimization - Wikipedia

    en.wikipedia.org/wiki/Hyperparameter_optimization

    In machine learning, hyperparameter optimization [1] or tuning is the problem of choosing a set of optimal hyperparameters for a learning algorithm. A hyperparameter is a parameter whose value is used to control the learning process, which must be configured before the process starts.

  4. Self-supervised learning - Wikipedia

    en.wikipedia.org/wiki/Self-supervised_learning

    Autoassociative self-supervised learning is a specific category of self-supervised learning where a neural network is trained to reproduce or reconstruct its own input data. [8] In other words, the model is tasked with learning a representation of the data that captures its essential features or structure, allowing it to regenerate the original ...

  5. Self-modifying code - Wikipedia

    en.wikipedia.org/wiki/Self-modifying_code

    Traditional machine learning systems have a fixed, pre-programmed learning algorithm to adjust their parameters. However, since the 1980s Jürgen Schmidhuber has published several self-modifying systems with the ability to change their own learning algorithm.

  6. Self-tuning - Wikipedia

    en.wikipedia.org/wiki/Self-tuning

    Self-tuning metaheuristics have emerged as a significant advancement in the field of optimization algorithms in recent years, since fine tuning can be a very long and difficult process. [3] These algorithms differentiate themselves by their ability to autonomously adjust their parameters in response to the problem at hand, enhancing efficiency ...

  7. Self-play - Wikipedia

    en.wikipedia.org/wiki/Self-play

    Self-play is a technique for improving the performance of reinforcement learning agents. Intuitively, agents learn to improve their performance by playing "against themselves". Intuitively, agents learn to improve their performance by playing "against themselves".

  8. Learning rule - Wikipedia

    en.wikipedia.org/wiki/Learning_rule

    An artificial neural network's learning rule or learning process is a method, mathematical logic or algorithm which improves the network's performance and/or training time. Usually, this rule is applied repeatedly over the network.

  9. Online machine learning - Wikipedia

    en.wikipedia.org/wiki/Online_machine_learning

    Online learning is a common technique used in areas of machine learning where it is computationally infeasible to train over the entire dataset, requiring the need of out-of-core algorithms. It is also used in situations where it is necessary for the algorithm to dynamically adapt to new patterns in the data, or when the data itself is ...