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  2. Self-play - Wikipedia

    en.wikipedia.org/wiki/Self-play

    Self-play is a technique for improving the performance of reinforcement learning agents. Intuitively, agents learn to improve their performance by playing "against themselves". Intuitively, agents learn to improve their performance by playing "against themselves".

  3. Self-modifying code - Wikipedia

    en.wikipedia.org/wiki/Self-modifying_code

    Traditional machine learning systems have a fixed, pre-programmed learning algorithm to adjust their parameters. However, since the 1980s Jürgen Schmidhuber has published several self-modifying systems with the ability to change their own learning algorithm.

  4. Massive Online Analysis - Wikipedia

    en.wikipedia.org/wiki/Massive_Online_Analysis

    MOA is an open-source framework software that allows to build and run experiments of machine learning or data mining on evolving data streams. It includes a set of learners and stream generators that can be used from the graphical user interface (GUI), the command-line, and the Java API.

  5. Online machine learning - Wikipedia

    en.wikipedia.org/wiki/Online_machine_learning

    Online learning is a common technique used in areas of machine learning where it is computationally infeasible to train over the entire dataset, requiring the need of out-of-core algorithms. It is also used in situations where it is necessary for the algorithm to dynamically adapt to new patterns in the data, or when the data itself is ...

  6. Self-tuning - Wikipedia

    en.wikipedia.org/wiki/Self-tuning

    Self-tuning metaheuristics have emerged as a significant advancement in the field of optimization algorithms in recent years, since fine tuning can be a very long and difficult process. [3] These algorithms differentiate themselves by their ability to autonomously adjust their parameters in response to the problem at hand, enhancing efficiency ...

  7. Hyperparameter optimization - Wikipedia

    en.wikipedia.org/wiki/Hyperparameter_optimization

    In machine learning, hyperparameter optimization [1] or tuning is the problem of choosing a set of optimal hyperparameters for a learning algorithm. A hyperparameter is a parameter whose value is used to control the learning process, which must be configured before the process starts.

  8. Self-organizing map - Wikipedia

    en.wikipedia.org/wiki/Self-organizing_map

    The goal of learning in the self-organizing map is to cause different parts of the network to respond similarly to certain input patterns. This is partly motivated by how visual, auditory or other sensory information is handled in separate parts of the cerebral cortex in the human brain. [6] An illustration of the training of a self-organizing map.

  9. Structured prediction - Wikipedia

    en.wikipedia.org/wiki/Structured_prediction

    One of the easiest ways to understand algorithms for general structured prediction is the structured perceptron by Collins. [3] This algorithm combines the perceptron algorithm for learning linear classifiers with an inference algorithm (classically the Viterbi algorithm when used on sequence data) and can be described abstractly as follows: