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Haunted House is a 1982 adventure video game programmed by James Andreasen for the Atari Video Computer System (later renamed Atari 2600) and published by Atari.The player controls an avatar shaped like a pair of eyes who explores a mansion seeking out parts of an urn to return to the entrance.
The plot of Hugo's House of Horrors is limited to what is necessary to explain the game's premise. Hugo ventures to a haunted house after his girlfriend, Penelope, goes there for a babysitting job and gets kidnapped. [1] As he explores the house, he finds a vicious hungry dog, a mad scientist, and a dining room full of classic horror monsters.
The game was designed to be child friendly rather than be a horror-focused title. [7] British development team Zoë Mode created the majority of the game including programming, artwork and design with NanaOn-Sha overseeing the project. [3] The game was originally planned for a 2011 release, but was delayed until 2012. [8]
A Renaissance influenced nineteenth-century antebellum/Dutch colonial revival mansion located in a bayou nearby New Orleans, Louisiana was a happy home to a family (presumably the Gracey family) as well as friendly resident ghosts until evil forces known as the Order of Shadows, led by the evil Atticus Thorn, terrorized the mansion including the family, causing them to abandon the home and ...
The Haunted Mansion game is a great pickup for kids, families, “Disney Adults” and collectors alike. Disney also has a new Haunted Mansion children’s book available right now for $5.99 on ...
In the game, the player starts at the entrance of a haunted mansion. They enter and are locked inside. The "Guide", a skeleton known as Skelly (Voiced by Amy Birnbaum) informs the player that they must earn puzzle pieces to escape the house. They search various areas in the mansion for hidden objects or words specified at the bottom of the screen.
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Game play consists of interacting with a cast of ghoulish residents who populate the house and move about it, and in collecting and exchanging an inventory of items with them. All of the main characters, as well as the house itself, contain artificial personalities that react to the actions of the player, and the house may be explored in any order.