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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Factorio is a construction and management simulation game focused on resource-gathering with real-time strategy and survival elements. The player survives by locating and harvesting resources to craft various tools and machines, which in turn create more advanced materials that allow for the progression to more sophisticated technologies and machines.
Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019
In bitboard representations, each bit of a 64 bit word (or double word on 32-bit architectures) is associated with a square of the chessboard. Any mapping of bits to squares can be used, but by broad convention, bits are associated with squares from left to right and bottom to top, so that bit 0 represents square a1, bit 7 is square h1, bit 56 ...
In some contexts, the term bitmap implies one bit per pixel, whereas pixmap is used for images with multiple bits per pixel. [3] [4] A bitmap is a type of memory organization or image file format used to store digital images. The term bitmap comes from the computer programming terminology, meaning just a map of bits, a spatially mapped array of ...
The simplest form of free-space bitmap is a bit array, i.e. a block of bits. In this example, a zero would indicate a free sector, while a one indicates a sector in use. Each sector would be of fixed size. For explanatory purposes, we will use a 4 GiB hard drive with 4096-byte sectors and assume that the bitmap itself is stored elsewhere.
Large maps in Erlang use a persistent HAMT representation internally since release 18.0. [9] The Pony programming language uses a HAMT for the hash map in its persistent collections package. [10] The im and im-rc crates, which provide persistent collection types for the Rust programming language, use a HAMT for their persistent hash tables and ...
A bit array (also known as bitmask, [1] bit map, bit set, bit string, or bit vector) is an array data structure that compactly stores bits. It can be used to implement a simple set data structure . A bit array is effective at exploiting bit-level parallelism in hardware to perform operations quickly.