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  2. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level.

  3. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  4. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    The following pseudo-code of a 1-D distributed memory BFS [5] was originally designed for IBM BlueGene/L systems, which have a 3D torus network architecture. Because the synchronization is the main extra cost for parallelized BFS, the authors of this paper also developed a scalable all-to-all communication based on point-to-point communications .

  5. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    IDDFS achieves breadth-first search's completeness (when the branching factor is finite) using depth-first search's space-efficiency. If a solution exists, it will find a solution path with the fewest arcs. [2] Iterative deepening visits states multiple times, and it may seem wasteful.

  6. Lee algorithm - Wikipedia

    en.wikipedia.org/wiki/Lee_algorithm

    The Lee algorithm is one possible solution for maze routing problems based on breadth-first search. It always gives an optimal solution, if one exists, but is slow and requires considerable memory. It always gives an optimal solution, if one exists, but is slow and requires considerable memory.

  7. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Sudoku rules require that the restriction of R to X is a bijection, so any partial solution C, restricted to an X, is a partial permutation of N. Let T = { X : X is a row, column, or block of Q}, so T has 27 elements. An arrangement is either a partial permutation or a permutation on N. Let Z be the set of all arrangements on N.

  8. Edmonds–Karp algorithm - Wikipedia

    en.wikipedia.org/wiki/Edmonds–Karp_algorithm

    In computer science, the Edmonds–Karp algorithm is an implementation of the Ford–Fulkerson method for computing the maximum flow in a flow network in (| | | |) time. The algorithm was first published by Yefim Dinitz in 1970, [1] [2] and independently published by Jack Edmonds and Richard Karp in 1972. [3]

  9. Tarjan's strongly connected components algorithm - Wikipedia

    en.wikipedia.org/wiki/Tarjan's_strongly_connected...

    It also maintains a value v.lowlink that represents the smallest index of any node on the stack known to be reachable from v through v's DFS subtree, including v itself. Therefore v must be left on the stack if v.lowlink < v.index, whereas v must be removed as the root of a strongly connected component if v.lowlink == v.index.