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  2. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    A finite-state machine with only one state is called a "combinatorial FSM". It only allows actions upon transition into a state. This concept is useful in cases where a number of finite-state machines are required to work together, and when it is convenient to consider a purely combinatorial part as a form of FSM to suit the design tools. [12]

  3. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    An automaton with a finite number of states is called a finite automaton (FA) or finite-state machine (FSM). The figure on the right illustrates a finite-state machine, which is a well-known type of automaton. This automaton consists of states (represented in the figure by circles) and transitions (represented by arrows).

  4. Moore machine - Wikipedia

    en.wikipedia.org/wiki/Moore_machine

    As Moore and Mealy machines are both types of finite-state machines, they are equally expressive: either type can be used to parse a regular language.. The difference between Moore machines and Mealy machines is that in the latter, the output of a transition is determined by the combination of current state and current input (as the domain of ), as opposed to just the current state (as the ...

  5. Nondeterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Nondeterministic_finite...

    On the consumption of the last input symbol, if one of the current states is a final state, the machine accepts the string. A string of length n can be processed in time O(ns 2), [15] and space O(s). Create multiple copies. For each n way decision, the NFA creates up to n−1 copies of the machine. Each will enter a separate state.

  6. Partially observable Markov decision process - Wikipedia

    en.wikipedia.org/wiki/Partially_observable...

    positive, that is the probability to satisfy the objective is strictly greater than 0; quantitative, that is the probability to satisfy the objective is greater than a given threshold. We also consider the finite memory case in which the agent is a finite-state machine, and the general case in which the agent has an infinite memory.

  7. Tsetlin machine - Wikipedia

    en.wikipedia.org/wiki/Tsetlin_machine

    The Tsetlin automaton is the fundamental learning unit of the Tsetlin machine. It tackles the multi-armed bandit problem, learning the optimal action in an environment from penalties and rewards. Computationally, it can be seen as a finite-state machine (FSM) that changes its states based on the inputs. The FSM will generate its outputs based ...

  8. There are several differences between a standard finite state machine and a generalized nondeterministic finite state machine. A GNFA must have only one start state and one accept state, and these cannot be the same state, whereas an NFA or DFA both may have several accept states, and the start state can be an accept state.

  9. State-transition table - Wikipedia

    en.wikipedia.org/wiki/State-transition_table

    There can be multiple arrows for an input character if the finite-state machine is nondeterministic. Designate a state as the start state. The start state is given in the formal definition of a finite-state machine. Designate one or more states as accepting state. This is also given in the formal definition of a finite-state machine.