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A free Quake 3 like comical FPS game Xonotic: Team Xonotic 2010-12-23 2023-06-20 (0.8.6) Linux, OS X, Windows: DarkPlaces Quake engine: GNU GPL: Fork and direct successor of the Nexuiz Project. Team Fortress 2: Valve: 2007-10-7 2019-3-28 Windows, Mac OS, Linux. Source: Proprietary license
Released as a free standalone game in 2007 utilizing ioquake3. [68] While the engine is open source, Urban Terror's assets and code are closed source. The Wastes: Half-Life: 2000 April 12 (as Wasteland Half-Life) 3 June 2003 (as The Wastes) 2018 April 12 Began as a modification for the game Half-Life titled Wasteland Half-Life created
Epic Games: FPS: Microsoft Windows, OS X, Linux: TBA UnReal World: Unturned: Nelson Sexton: Smartly Dressed Games Action, Adventure, Casual: Microsoft Windows, OS X July 7, 2017 July 7, 2017 Free to Play: Urban Terror: FrozenSand FrozenSand FPS Microsoft Windows, OS X, Linux August 5, 2000 (Beta 1.0), Jan 25 2014 (4.2.018) August 5, 2000
The game also includes a free VR mode letting you command nearly 2500 vehicles, be it on the ground, the sea, or in the air, which is saying a lot for a free title.
The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website, [121] but they are still available for free download on Zophar's Domain.
Windows, OS X, Linux: action game: Free to play Based on particle flow dynamics 2D MegaGlest: Free Software community: January 6, 2010: Windows, OS X, Linux: Real-time strategy: Free to play Fantasy strategy game with magic and steampunk elements 3D Luanti: Free Software community: November 2, 2010: Windows, OS X, Linux, Android: Sandbox game ...
Cube 2: Sauerbraten (German for "sour roast", also known as Sauer) is a first-person shooter released for Microsoft Windows, Linux, FreeBSD, OpenBSD, [3] and Mac OS X using OpenGL and SDL. In the style of Quake, the game features single-player and multiplayer game modes and contains an in-game level editor.
.kkrieger gameplay.kkrieger makes extensive use of procedural generation methods. Textures are stored via their creation history instead of a per-pixel basis, thus only requiring the history data and the generator code to be compiled into the executable, producing a relatively small file size.