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The player, controlling Jill Valentine from an over-the-shoulder perspective, confronts Nemesis.. Resident Evil 3 is a survival horror third-person shooter game. [2] The player controls Resident Evil protagonist Jill Valentine through most of the game; certain sections require the player to control a supporting character, Carlos Oliveira, for short periods. [3]
Resident Evil 3: Nemesis [a] is a 1999 survival horror video game developed and published by Capcom originally for the PlayStation.It is the third game in the Resident Evil series and takes place almost concurrently with the events of Resident Evil 2.
Resident Evil, known as Biohazard (バイオハザード, Baiohazādo) in Japan, is a Japanese horror game series and media franchise created by Capcom.It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures.
Jill Valentine [a] is a character in Resident Evil (Biohazard in Japan), a survival horror series created by the Japanese company Capcom.She was introduced as one of two player characters in the original Resident Evil (1996) with her partner, Chris Redfield, as a member of the Raccoon City Police Department's Special Tactics And Rescue Service (STARS) unit.
Chris is first introduced in Resident Evil as a pointman for the Raccoon City Police Department's S.T.A.R.S. Alpha Team. In the fight against Bio-Organic Weapons (B.O.W), Chris becomes a co-founder of the B.S.A.A, a counter terrorism organization dedicated to fighting the threat of B.O.W's unleashed by criminal or terrorist elements on a global scale.
Resident Evil: Resistance [a] is a 2020 survival horror game developed by NeoBards Entertainment and published by Capcom as the online component for Resident Evil 3.Released for PlayStation 4, Windows, and Xbox One, it involves four survivor players competing against a mastermind player who can create traps, enemies and other hazards.
Seven countries, an ocean and over a thousand miles stand between them and their dreams for a future
[3] Edwin Evans-Thirlwell of Eurogamer called the station's artwork "eerie", calling it "extravagantly remodeled" in the Resident Evil 2 remake. Describing its lobby as "absurdly overwrought", he remarked that the level's numerous appearances evoked the unheimlich concept, and were uncanny because they were so familiar. He stated that the ...