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Universal Audio Architecture (UAA) is an initiative unveiled in 2002 by Microsoft to standardize the hardware and class driver architecture for audio devices in modern Microsoft Windows operating systems. Three classes of audio devices are supported by default: USB, IEEE 1394 , and Intel High Definition Audio, which supports PCI and PCI Express.
Common device driver compatibility issues include: a 32-bit device driver is required for a 32-bit Windows operating system, and a 64-bit device driver is required for a 64-bit Windows operating system. 64-bit device drivers must be signed by Microsoft, because they run in kernel mode and have unrestricted access to the computer hardware. For ...
Currently only Microsoft Windows (AMD/Intel x86-64) is supported by the ASIO SDK. Microsoft announced to incorporate ASIO into their USB Audio Class 2 driver for their Arm64 architecture. [5] While originally supporting MacOS, the introduction of Core Audio with macOS X made ASIO support for this OS unnecessary.
Since Microsoft's Universal Audio Architecture (UAA) initiative which supports HD Audio, FireWire and USB audio device class standards, a universal class driver by Microsoft can be used. The driver is included with Windows Vista. For Windows XP, Windows 2000 or Windows Server 2003, the driver can be obtained by contacting Microsoft support. [32]
The Service Pack 3 update to Windows XP and all later versions of Windows (from Vista onwards) included the Universal Audio Architecture (UAA) class driver, which supported audio devices built to HD Audio's specifications. Retrospective UAA drivers were also built for Windows 2000, Server 2003 and XP Service Pack 1/2.
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The MME API or the Windows Multimedia API (also known as WinMM) was the first universal and standardized Windows audio API. Wave sound events played in Windows (up to Windows XP) and MIDI I/O use MME. The devices listed in the Multimedia/Sounds and Audio control panel applet represent the MME API of the sound card driver.