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Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level.
In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited.
The breadth-first-search algorithm is a way to explore the vertices of a graph layer by layer. It is a basic algorithm in graph theory which can be used as a part of other graph algorithms. For instance, BFS is used by Dinic's algorithm to find maximum flow in a graph.
Beam search uses breadth-first search to build its search tree. At each level of the tree, it generates all successors of the states at the current level, sorting them in increasing order of heuristic cost. [2] However, it only stores a predetermined number, , of best states at each level (called the beam width). Only those states are expanded ...
Examples of the latter include the exhaustive methods such as depth-first search and breadth-first search, as well as various heuristic-based search tree pruning methods such as backtracking and branch and bound. Unlike general metaheuristics, which at best work only in a probabilistic sense, many of these tree-search methods are guaranteed to ...
Every tree with only countably many vertices is a planar graph. Every connected graph G admits a spanning tree, which is a tree that contains every vertex of G and whose edges are edges of G. More specific types spanning trees, existing in every connected finite graph, include depth-first search trees and breadth-first search trees.
As in A* search, bi-directional search can be guided by a heuristic estimate of the remaining distance to the goal (in the forward tree) or from the start (in the backward tree). Ira Pohl was the first one to design and implement a bi-directional heuristic search algorithm. Search trees emanating from the start and goal nodes failed to meet in ...
Construct the shortest-path tree using the edges between each node and its parent. The above algorithm guarantees the existence of shortest-path trees. Like minimum spanning trees, shortest-path trees in general are not unique. In graphs for which all edge weights are equal, shortest path trees coincide with breadth-first search trees.