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  2. Learning space - Wikipedia

    en.wikipedia.org/wiki/Learning_space

    This is an accepted version of this page This is the latest accepted revision, reviewed on 7 November 2024. Physical setting for a learning environment See also: Learning environment Learning spaces are the physical settings for learning environments of all kinds. Simon Fraser University, academic quadrangle Kings College, Cambridge University Computer lab in Bangalore Learning space or ...

  3. Learning environment - Wikipedia

    en.wikipedia.org/wiki/Learning_environment

    Education at the time was designed to provide workers for the emerging factory-based, industrial societies, and this educational model and organization of schools became known as the "factory model school", with curriculum, teaching style, and assessment heavily standardized and centered around the needs and efficiencies of classroom and ...

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  5. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal Design for Learning (UDL) is an educational framework based on research in the learning theory, including cognitive neuroscience, that guides the development of flexible learning environments and learning spaces that can accommodate individual learning differences. [1]

  6. Reggio Emilia approach - Wikipedia

    en.wikipedia.org/wiki/Reggio_Emilia_approach

    The Reggio Emilia approach is an educational philosophy and pedagogy focused on preschool and primary education.This approach is a student-centered and constructivist self-guided curriculum that uses self-directed, experiential learning in relationship-driven environments. [1]

  7. Learning commons - Wikipedia

    en.wikipedia.org/wiki/Learning_commons

    Learning Commons inside the library of Tec de Monterrey, Mexico City. Learning commons, also known as scholars' commons, information commons or digital commons, are learning spaces, [1] [2] similar to libraries and classrooms that share space for information technology, remote or online education, tutoring, [3] [4] collaboration, content creation, meetings, socialization, playing games and ...

  8. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    A constructivist, student-centered approach to classroom management is based on the assignment of tasks in response to student disruption that are "(1) easy for the student to perform, (2) developmentally enriching, (3) progressive, so a teacher can up the ante if needed, (4) based on students' interests, (5) designed to allow the teacher to ...

  9. Instructional scaffolding - Wikipedia

    en.wikipedia.org/wiki/Instructional_scaffolding

    Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning.