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[[Category:Sonic the Hedgehog user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Sonic the Hedgehog user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Sonic Origins [b] is a 2022 video game compilation developed by Sonic Team and published by Sega.It features remasters of the first four platform games in Sonic the Hedgehog series—Sonic the Hedgehog (1991), Sonic the Hedgehog 2 (1992), Sonic CD (1993), and Sonic the Hedgehog 3 & Knuckles (1994)—originally released for the Sega Genesis and the Sega CD.
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.
Sonic Rush and the Sonic Advance series belong in the main template because the first five conditions have been satisfied and SEGA has not otherwise designated them as being outside the main series. A trivial example of how this inclusion criteria works would be demonstrating that Sonic Riders is a spin off because it fails criterion 2 ...
To change this template's initial visibility, the |state= parameter may be used: {{ Sonic Team | state = collapsed }} will show the template collapsed, i.e. hidden apart from its title bar. {{ Sonic Team | state = expanded }} will show the template expanded, i.e. fully visible.
The 1998 webcomic Neglected Mario Characters was the first sprite comic to appear on the internet, [1] though Bob and George was the first sprite comic to gain widespread popularity. Starting its run in 2000, Bob and George utilizes sprites from the Mega Man series of games, with most of the characters being taken directly from the games.
A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.
[3] [17] [18] Paul Bufton of Mean Machines Sega wrote that the backgrounds and character sprites were "the best to grace the Game Gear" and believed them to be superior to those in previous Game Gear Sonic games. [12] Additionally, Sega Magazine and Sega Pro thought the visuals approached the 16-bit quality seen on the Mega Drive Sonic games.