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  2. Journey (2012 video game) - Wikipedia

    en.wikipedia.org/wiki/Journey_(2012_video_game)

    Journey was released on March 13, 2012, for download on the PlayStation Network. [21] A PlayStation Home Game Space, or themed area, based on Journey was released on March 14, 2012, and is similar in appearance to the game. [22] A retail "Collector's Edition" of the game was released on August 28, 2012.

  3. The Longest Journey - Wikipedia

    en.wikipedia.org/wiki/The_Longest_Journey

    The Longest Journey (Bokmål: Den Lengste Reisen) is a 1999 point-and-click adventure video game, developed by Norwegian studio Funcom for Microsoft Windows; an iOS version was later developed and released on October 28, 2014, [5] but was never upgraded for compatibility for the 64-bit only iOS 11 and later.

  4. Dreamfall Chapters - Wikipedia

    en.wikipedia.org/wiki/Dreamfall_Chapters

    Dreamfall Chapters is an episodic 3D adventure game with emphasis on character interaction, exploration of the game world, and puzzle solving. It is a sequel to the adventure games The Longest Journey and Dreamfall: The Longest Journey.

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  6. Dreamfall: The Longest Journey - Wikipedia

    en.wikipedia.org/wiki/Dreamfall:_The_Longest_Journey

    The game is the sequel to Funcom's The Longest Journey, released in 1999, and takes place ten years after the events of the first game. The story focuses on three characters, Zoë Castillo , April Ryan , and Kian Alvane, who live in two parallel worlds : technologically advanced Stark and magical Arcadia.

  7. Journey to the Savage Planet - Wikipedia

    en.wikipedia.org/wiki/Journey_to_the_Savage_Planet

    Journey to the Savage Planet is a 2020 action-adventure game developed by Typhoon Studios and published by 505 Games. It was originally released for Windows , PlayStation 4 and Xbox One on January 28, 2020, followed by a Nintendo Switch port on May 21, 2020.

  8. The Long Journey Home (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Long_Journey_Home...

    A goal for the game's writing was to create feelings of loneliness, vulnerability, and desperation. [2] Initially, the game featured a trade system, but this was simplified in favor of credits. [2] A month after the game's release, The Long Journey Home was updated with an easier story mode. [6]

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