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Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...
Its technology is based on Windows 10 servers executing video games or other Windows software applications remotely. Unlike many other cloud services such as Nvidia GeForce Now, or Amazon Luna, Shadow is not limited to running video games, as Shadow.tech provides remote access to a complete PC infrastructure. [2] [3]
The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
Games and channels from brands such as Ubisoft+ and Jackbox Games are accessed via the Luna+ paid subscription. Luna uses the Windows Server operating system and Nvidia Tesla T4 graphics cards from Amazon Web Services for streaming games, [ 4 ] and is available in the United States, Austria, Canada, France, Germany, Italy, The Netherlands ...
Pages in category "Video game streaming services" The following 22 pages are in this category, out of 22 total. This list may not reflect recent changes. ...
Parsec is a proprietary remote desktop application primarily used for playing games through video streaming. Using Parsec, a user can stream video game footage through an Internet connection, allowing one to run a game on one computer but play it remotely through another device.
GeForce Now (stylized as GeForce NOW) is the brand used by Nvidia for its cloud gaming service. The Nvidia Shield version of GeForce Now, formerly known as Nvidia Grid, launched in beta in 2013, with Nvidia officially unveiling its name on September 30, 2015.
High-end games such as Assassin's Creed II required one GPU per game. Two video streams are created for each game. One (the live stream) is optimized for game-play and real-world Internet conditions, while the other (the media stream) was a full HD stream that was server-side and used for spectators or for gamers to record videos of their game ...
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