Search results
Results from the WOW.Com Content Network
SystemVerilog DPI (Direct Programming Interface) is an interface which can be used to interface SystemVerilog with foreign languages. These foreign languages can be C, C++, SystemC as well as others. DPIs consist of two layers: a SystemVerilog layer and a foreign language layer. Both the layers are isolated from each other.
In computer programming, scope is an enclosing context where values and expressions are associated. The scope resolution operator helps to identify and specify the context to which an identifier refers, particularly by specifying a namespace or class.
In 2003, ModelSim 5.8 was the first simulator to begin supporting features of the Accellera SystemVerilog 3.0 standard. [1] In 2005 Mentor introduced Questa to provide high performance Verilog and SystemVerilog simulation and expand Verification capabilities to more advanced methodologies such as Assertion Based Verification and Functional ...
The feature-set of SystemVerilog can be divided into two distinct roles: SystemVerilog for register-transfer level (RTL) design is an extension of Verilog-2005; all features of that language are available in SystemVerilog.
Circular dependencies can cause many unwanted effects in software programs. Most problematic from a software design point of view is the tight coupling of the mutually dependent modules which reduces or makes impossible the separate re-use of a single module.
C-to-Verilog tool from University of California, Irvine; Altium Designer 6.9 and 7.0 (a.k.a. Summer 08) from Altium; Nios II C-to-Hardware Acceleration Compiler from Altera; Catapult C tool from Mentor Graphics; Cynthesizer from Forte Design Systems; SystemC from Celoxica (defunct) Handel-C from Celoxica (defunct) DIME-C from Nallatech
The Verilog Procedural Interface (VPI), originally known as PLI 2.0, is an interface primarily intended for the C programming language. It allows behavioral Verilog code to invoke C functions, and C functions to invoke standard Verilog system tasks.
SystemC is a set of C++ classes and macros which provide an event-driven simulation interface (see also discrete event simulation).These facilities enable a designer to simulate concurrent processes, each described using plain C++ syntax.