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Mechanical keyboards (or mechanical-switch keyboards) are computer keyboards which have an individual switch for each key. The following table is a compilation list of mechanical keyboard models, brands, and series:
English: Correctly labeled modifier keys for the ANSI Keyboard layout. This diagram includes denotations for the common form factors for 60%, 80%, and 100% sized keyboards. Key sizes are also correct, relative to each other, based on the 1x model.
The keyboard sends the key code to the keyboard driver running in the main computer; if the main computer is operating, it commands the light to turn on. All the other indicator lights work in a similar way. The keyboard driver also tracks the shift, alt and control state of the keyboard.
The Atari CX50 keyboard controller functions as a computer keyboard and is required for games such as Star Raiders. [ 3 ] : 59–60 The Atari Mindlink is a prototyped motion controller which measures the movement of the user's eyebrows via a fitted headband, which replaces the paddle controller; however, the Mindlink was cancelled early in its ...
ATX is the most common motherboard design. [2] Other standards for smaller boards (including microATX, FlexATX, nano-ITX, and mini-ITX) usually keep the basic rear layout but reduce the size of the board and the number of expansion slots.
Sinclair responded by launching his own half-price deal, offering schools the chance to buy a ZX81 and 16 KB RAM pack for £60, plus a ZX Printer at half price, for a total cost of £90. As the cheapest Government-approved system was £130, this was an attractive offer for some schools and about 2,300 bought Sinclair's package, although 85% ...
A finned air cooled heatsink with fan clipped onto a CPU, with a smaller passive heatsink without fan in the background A 3-fan heatsink mounted on a video card to maximize cooling efficiency of the GPU and surrounding components Commodore 128DCR computer's switch-mode power supply, with a user-installed 60 mm cooling fan.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
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