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Chess initial position. The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. [1] There is a large body of theory regarding how the game should be played in each of these phases, especially the opening and endgame.
Traditional chess strategy would have frowned upon Black's setup, since their pieces have little room in which to manoeuvre. In the early 1970s, " 'hedgehog' was a generic term for any setup that was cramped, defensive and difficult to attack", but today refers specifically to this formation. [ 1 ]
Tablebases have profoundly advanced the chess community's understanding of endgame theory. Some positions which humans had analysed as draws were proven to be winnable; in some cases, tablebase analysis found a mate in more than five hundred moves, far beyond the ability of humans, and beyond the capability of a computer during play.
In a game of chess, the pawn structure (sometimes known as the pawn skeleton) is the configuration of pawns on the chessboard.Because pawns are the least mobile of the chess pieces, the pawn structure is relatively static and thus plays a large role in determining the strategic character of the position.
Not all chess games reach an endgame; some of them end earlier. All chess positions with up to seven pieces on the board have been solved by endgame tablebases, [2] so the outcome (win, loss, or draw) of best play by both sides in such positions is known, and endgame textbooks teach this best play.
A school of chess denotes a chess player or group of players that share common ideas about the strategy of the game. There have been several schools in the history of modern chess. Today there is less dependence on schools – players draw on many sources and play according to their personal style.
Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals ...
No Stress Chess: Marketed for teaching beginners, the piece(s) a player is able to move are determined by drawing from a deck of cards, with each card providing the rules for how the piece may move. Castling and en passant are disallowed. [105] Panic Chess: Player selects a piece to move, but the target square is randomized from all possible ...