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  2. Network simulation - Wikipedia

    en.wikipedia.org/wiki/Network_simulation

    In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. [1] Most simulators use discrete event simulation in which the modeling of systems in which state variables ...

  3. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    The slow start protocol also performs badly for short-lived connections. Older web browsers would create many consecutive short-lived connections to the web server, and would open and close the connection for each file requested. This kept most connections in the slow start mode, which resulted in poor response time.

  4. Network congestion - Wikipedia

    en.wikipedia.org/wiki/Network_congestion

    This results in the server sending a full window of data (assuming the file is larger than the window). When many applications simultaneously request downloads, this data can create a congestion point at an upstream provider. By reducing the window advertisement, the remote servers send less data, thus reducing the congestion. [23] [24]

  5. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...

  6. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]

  7. Secure access service edge - Wikipedia

    en.wikipedia.org/wiki/Secure_access_service_edge

    A secure access service edge (SASE) (also secure access secure edge) is technology used to deliver wide area network (WAN) and security controls as a cloud computing service directly to the source of connection (user, device, Internet of things (IoT) device, or edge computing location) rather than a data center. [1]

  8. Load balancing (computing) - Wikipedia

    en.wikipedia.org/wiki/Load_balancing_(computing)

    Load balancing can be useful in applications with redundant communications links. For example, a company may have multiple Internet connections ensuring network access if one of the connections fails. A failover arrangement would mean that one link is designated for normal use, while the second link is used only if the primary link fails.

  9. Edge computing - Wikipedia

    en.wikipedia.org/wiki/Edge_computing

    Edge computing is a distributed computing model that brings computation and data storage closer to the sources of data. More broadly, it refers to any design that pushes computation physically closer to a user, so as to reduce the latency compared to when an application runs on a centralized data centre.

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