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  2. Bitcask - Wikipedia

    en.wikipedia.org/wiki/Bitcask

    Bitcask is an Erlang application that provides an API for storing and retrieving key/value data into a log-structured hash table.The design owes a lot to the principles found in log-structured file systems and draws inspiration from a number of designs that involve log file merging.

  3. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  4. Name–value pair - Wikipedia

    en.wikipedia.org/wiki/Name–value_pair

    A name–value pair, also called an attribute–value pair, keyvalue pair, or field–value pair, is a fundamental data representation in computing systems and applications. Designers often desire an open-ended data structure that allows for future extension without modifying existing code or data.

  5. List of HTTP header fields - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_header_fields

    Many field values may contain a quality (q) key-value pair separated by equals sign, specifying a weight to use in content negotiation. [9] For example, a browser may indicate that it accepts information in German or English, with German as preferred by setting the q value for de higher than that of en, as follows: Accept-Language: de; q=1.0 ...

  6. Log-structured merge-tree - Wikipedia

    en.wikipedia.org/wiki/Log-structured_merge-tree

    The on-disk data is organized into sorted runs of data. Each run contains data sorted by the index key. A run can be represented on disk as a single file, or alternatively as a collection of files with non-overlapping key ranges. To perform a query on a particular key to get its associated value, one must search in the Level 0 tree and also ...

  7. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.

  8. Berkeley DB - Wikipedia

    en.wikipedia.org/wiki/Berkeley_DB

    Berkeley DB 1.x releases focused on managing key/value data storage and are referred to as "Data Store" (DS). The 2.x releases added a locking system enabling concurrent access to data. This is what is known as "Concurrent Data Store" (CDS). The 3.x releases added a logging system for transactions and recovery, called "Transactional Data Store ...

  9. Unreal Engine 3 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_3

    Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The first games using UE3 were released at the end of 2006. It was succeeded by Unreal Engine 4.