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An early in-game screenshot from "the Bloom" area. Torment: Tides of Numenera uses the Unity engine to display the pre-rendered 2.5D isometric perspective environments. [2] [3] The tabletop ruleset of Monte Cook's Numenera has been adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment: Tides of Numenera take place. [4]
Torment: Tides of Numenera by inXile, a spiritual successor to Planescape: Torment by Interplay. [better source needed] This computer game was also launched by Kickstarter and was itself a record setter for Kickstarter, being the fastest to $1 million up to that time. Reaper Miniatures released a boxed set of 28-mm scale miniature figures for ...
Colin McComb (born May 1970) is an American writer and game designer, who is best known for his work designing the Planescape setting for the Dungeons & Dragons role-playing game, and as the creative lead for the role-playing video game Torment: Tides of Numenera. He is the co-founder of 3lb Games, a virtual reality gaming studio. [1]
In January 2013, it was announced that the game would be called Torment: Tides of Numenera. [210] On the 6th of March 2013, a Kickstarter campaign was launched for it, with an endorsement from Avellone [ 211 ] and an initial funding goal of $900,000 that was reached after just 6 hours, [ 212 ] although there was some disappointment among fans ...
In January 2013, Brian Fargo announced that the spiritual successor, titled Torment: Tides of Numenera, was in production and would be set in the Numenera universe created by Monte Cook. [108] The game's design was led by Colin McComb, who helped design both the Planescape setting and Torment, and was released in February 2017. [26] [109] [110]
Torment: Tides of Numenera — The Explorer's Guide (Monte Cook Games) Best Art, Interior Tales from the Loop – Roleplaying in the ’80s That Never Was (Free League Publishing) S. Petersen's Field Guide to Lovecraftian Horrors (Chaosium) Best Blog Gnome Stew: The Gaming Blog Age of Ravens Best Cartography
In March 2013, inXile returned to Kickstarter to crowdfund Torment: Tides of Numenera. [8] The Kickstarter for Torment: Tides of Numenera broke the record of fastest Kickstart drive to $1 million, raising that amount in seven hours and two minutes. [9] During a Kickstarter campaign for the game Wasteland 2, Brian Fargo developed the Kicking it ...
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