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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?

  3. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, [56] and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient ...

  4. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.

  5. Wikipedia:SVG help - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:SVG_Help

    That library only recognizes a subset of all valid SVG syntax, and may render your SVG without many features. In order to bypass these deficiencies in the library, there are certain parameters that need to be formatted in specific ways or be assigned a workaround value in order for librsvg to accurately render views of your SVG file.

  6. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  7. File:Unity 2021.svg - Wikipedia

    en.wikipedia.org/wiki/File:Unity_2021.svg

    Unity's official logo will be used to represent the company and the Unity engine from October 5, 2021. Tachelhit (Tifinagh script) Logo chính thức của Unity kể từ ngày 5 tháng 10 năm 2021, được sử dụng để đại diện cho công ty cũng như Unity Editor.

  8. File:2D affine transformation matrix.svg - Wikipedia

    en.wikipedia.org/wiki/File:2D_affine...

    Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.

  9. File:Perspective transformation matrix 2D.svg - Wikipedia

    en.wikipedia.org/wiki/File:Perspective...

    You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. share alike – If you remix, transform, or build upon the material, you must distribute your contributions under the same or compatible license as the original.